Anyway. I'm more or less a regular user of facebook. Find me here.
Anyone who used or uses facebook knows about the splurging amount of applications and what nots that are out there for everyone to abuse. And so everyone does. There have been some games that I've actually enjoyed playing. Just a little bit. There was the Who's got the biggest brain? thing. And Jetman which I played for a total of 10 minutes spanning over a few days. It got boring pretty fast.
Then there was, erm, wait wait... erm... ... RIGHT! Geo Challenge!
But, they got boring, too.
Now. I like DnD. I like it a whole lot. I really do. So, when I saw one of my friends playing TinyAdventures, what was a king to do-- I mean, what was I to do? I was to bloody click it, of course.
The game is simple, and requires minimal action on the part of the player. You create a player, and you go on adventures. You have an inventory, and there's a shop from where you can buy items and sell loot which you find during your adventures.
How does the adventure work, then? It's narrative-based. Die rolls. You have a d20, and then your modifiers, and your buffs (your friendly wizards in the neighbourhood can buff you- each buff constitutes a bonus +1 against the difficulty checks). Depending on whether your total check is higher than the difficulty check, you either succeed in the encounter, or fail. Failing it doesn't fail the quest, though. Just gives you a measly amount of XP and gold. Succeeding gives you more XP, more gold, and often items. If you take damages during these encounters, and you don't use potions (which you can take before setting out) and your HP runs out- that's when you fail the quest. Or if your check fails against the DC of the final encounter. The encounters themselves are slightly detailed down in fun narratives.
That's pretty much it. Check the game out here.
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