These are the kind of things that I would have done years ago, when I was still a little shrimp, an urchin in the gaming world. Not caring about chronology and what not. But, finding the original was very troublesome. And the game itself doesn't seem to be something oh-so-great- something that I absolutely should play. So, I took a very casual approach to the game. Something to satisfy my RPG wants for a bit and then move on to something better- like Drakensang, maybe?
There aren't really any classes to choose from, instead you customize as you see fit. Earth Awakening however offers 6 presets for the character to choose from. The Hunter, who specializes in ranged weapons. The other choices were a Berserker, who's a melee specialist, an Assassin, who specializes in two handed melee (i think), with fast attack speed and high poison damage, another was the Paladin, a melee fighter with some magical abilities, an elemental mage who specializes in elemental magic. An "Artisan" and ... what now? Shadow Mage or something. Not being able to give a fuck about it, I forgot what they did.
For simplicity's sake, and to see if I would actually be able to play the game, I chose Hunter, seeing as how I wanted to shoot goblins, orcs and other fantastical creatures. Yeah. So. Not really what it turned out to be.
My poor 8800GS couldn't handle the high settings I set the game to, so there was some chopping around. But, that's probably not the game's fault. What was the games' fault was the lack of smooth controls and a good combat system. The controls were utterly annoying. You could either move the character with WASD or the mouse, and I found it comfortable with neither. Using the WASD was utter pain.
Click, click, click -- that's the way to kill enemies in your way. Diablo? That's mostly what you had to do. Click, click, and click. Fable? Same shit. (Except you could block.) Remember slaying that first red little fallen in Diablo 2? Satisfying, wasn't it? The grunt it made as its blood pooled under its body on the green grass, the sound of 1, 2 or 3 gold pieces popping out of the little fucker, and then you looted that shit.
What happened then? You said: Bring it on, you fallen fucks. Bring it on so that you can taste the cold steel of my katar! Bring it on so that my hammer can crush your fucking skulls. Bring it on so that I can burn you into little specks of cinder. That's what happened.
And Silverfall? I can sum the whole game up with just a single word. "Meh".
It's my fault, I suppose. The reviews weren't all that great, and of course Jitu kinda warned me that it was probably 'one of those games'. I said to myself, "It's steampunk. Maybe, it would be cool enough that I could tolerate it's little follies."
Sadly, it WAS one of those games- and a pretty boring one, too. So, there. My thirst for second-rate Action RPGs have been quelled, not in the way I'd hoped, but it worked.
And thus I move on to better things. Steampunk isn't always good.
I can't seem to care much about those, seeing as how I'm not an xbox 360 owner, or not care in general anyway. What I DO own however is a decent computer and a thirst for RPGs, dark or bright. I know Dragon Age and Alpha Protocol are just around the corner, and I know I'll enjoy every moment of playing those games. But, why can't Fable 2 be still out for the PC?
I don't want full motion capture avatar system or helping out little kids with their homeworks. I want to run through the woods of Albion hacking at smelly werewolves and those little goblin like creatures whose name I forgot, with my trusty sidekick of a dog and I don't even know what the little mutt looks like. I want to play a bright and fun action RPG in a big but focused world where I won't get bored because I have to walk from one side of the world to another every quest (I'm looking at you, Fallout 3). I want to find magical weapons and mysterious shrines and temples and whatever the fuck nots. That's what I want.
I. Want. Fable. 2... Please?
- E
