There's Fallen, and there's fallen


So, I got Silverfall: Earth Awakening. Yes. The one I'm supposed to play after finishing the first one. Either that or start with a level 45 character, and customize it myself.

These are the kind of things that I would have done years ago, when I was still a little shrimp, an urchin in the gaming world. Not caring about chronology and what not. But, finding the original was very troublesome. And the game itself doesn't seem to be something oh-so-great- something that I absolutely should play. So, I took a very casual approach to the game. Something to satisfy my RPG wants for a bit and then move on to something better- like Drakensang, maybe?

There aren't really any classes to choose from, instead you customize as you see fit. Earth Awakening however offers 6 presets for the character to choose from. The Hunter, who specializes in ranged weapons. The other choices were a Berserker, who's a melee specialist, an Assassin, who specializes in two handed melee (i think), with fast attack speed and high poison damage, another was the Paladin, a melee fighter with some magical abilities, an elemental mage who specializes in elemental magic. An "Artisan" and ... what now? Shadow Mage or something. Not being able to give a fuck about it, I forgot what they did.

For simplicity's sake, and to see if I would actually be able to play the game, I chose Hunter, seeing as how I wanted to shoot goblins, orcs and other fantastical creatures. Yeah. So. Not really what it turned out to be.

My poor 8800GS couldn't handle the high settings I set the game to, so there was some chopping around. But, that's probably not the game's fault. What was the games' fault was the lack of smooth controls and a good combat system. The controls were utterly annoying. You could either move the character with WASD or the mouse, and I found it comfortable with neither. Using the WASD was utter pain.

Click, click, click -- that's the way to kill enemies in your way. Diablo? That's mostly what you had to do. Click, click, and click. Fable? Same shit. (Except you could block.) Remember slaying that first red little fallen in Diablo 2? Satisfying, wasn't it? The grunt it made as its blood pooled under its body on the green grass, the sound of 1, 2 or 3 gold pieces popping out of the little fucker, and then you looted that shit.

What happened then? You said: Bring it on, you fallen fucks. Bring it on so that you can taste the cold steel of my katar! Bring it on so that my hammer can crush your fucking skulls. Bring it on so that I can burn you into little specks of cinder. That's what happened.

And Silverfall? I can sum the whole game up with just a single word. "Meh".
It's my fault, I suppose. The reviews weren't all that great, and of course Jitu kinda warned me that it was probably 'one of those games'. I said to myself, "It's steampunk. Maybe, it would be cool enough that I could tolerate it's little follies."

Sadly, it WAS one of those games- and a pretty boring one, too. So, there. My thirst for second-rate Action RPGs have been quelled, not in the way I'd hoped, but it worked.
And thus I move on to better things. Steampunk isn't always good.

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